2/24/2023 0 Comments Darq game theories![]() It’s one of the 100 most wishlisted titles on Steam (and in the top 10 for horror), it won a Best of the MIX critics’ choice award at PAX West 2018, and the hubbub under that enormous Reddit post is almost unanimously positive. The game looks quite different to its initial trailers, but that’s done nothing to dampen public enthusiasm. Marhulets estimates he’s put in 9,000 hours of work since then, but reneged a little bit on the “working alone” thing - he’s since taken on a few extra staff, primarily for sound design and engineering. ![]() well, it made him want to make the game without someone else. ![]() I was grateful to be offered funding at all, given that I had no prior experience making games.”Įssentially, being told he couldn’t make the game without someone else. I was amazed they wanted to work with me - I don't think they realized how little I knew about game development to begin with. “I spent the next half a year meeting with some of them, trying to negotiate a deal. “I was getting tons of new emails every day, and a lot of them were coming from publishers who wanted to schedule a meeting or a phone call”, he tells me. ![]() But that isn’t to say he was immediately against the idea. In an industry that sees indie games increasingly fighting for space among themselves, not to mention what would have traditionally been indie games receiving publisher backing (see: Bandai Namco’s Little Nightmares, the EA Originals label or the Square Enix Collective), it’s as surprising as it is refreshing to see Marhulets take this path. Play It went on to hit the front page, and subsequently settled among Reddit’s most upvoted posts of all time, with over 191,000 at time of writing (yes, Marhulets is good at Reddit, too). ![]()
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